|
Driver
|
Chassis 3
|
Engine4
|
Pit crew 5
|
|
|---|---|---|---|---|
|
Driver
|
Chassis
|
Engine
|
Pit crew
|
|
Race Position |
||||
| 1. | 175.000 | 125.000 | - | - |
| 2. | 150.000 | 100.000 | - | - |
| 3. | 135.000 | 85.000 | - | - |
| 4. | 125.000 | 70.000 | - | - |
| 5. | 120.000 | 65.000 | - | - |
| 6. | 115.000 | 60.000 | - | - |
| 7. | 110.000 | 55.000 | - | - |
| 8. | 105.000 | 50.000 | - | - |
| 9. | 80.000 | 35.000 | - | - |
| 10. | 70.000 | 30.000 | - | - |
| 11. | 60.000 | 25.000 | - | - |
| 12. | 50.000 | 20.000 | - | - |
| 13. | 25.000 | 15.000 | - | - |
| 14. | 15.000 | 10.000 | - | - |
| 15. | 5.000 | 5.000 | - | - |
Gridposition |
||||
| 1. | 75.000 | - | - | - |
| 2. | 60.000 | - | - | - |
| 3. | 45.000 | - | - | - |
| 4. | 35.000 | - | - | - |
| 5. | 30.000 | - | - | - |
| 6. | 25.000 | - | - | - |
| 7. | 20.000 | - | - | - |
| 8. | 15.000 | - | - | - |
| 9. | 10.000 | - | - | - |
| 10. | 8.000 | - | - | - |
| 11. | 7.000 | - | - | - |
| 12. | 6.000 | - | - | - |
| 13. | 5.000 | - | - | - |
| 14. | 3.000 | - | - | - |
| 15. | 2.000 | - | - | - |
Overtaking 1 |
||||
| Compared to grid position | 8.000 | - | 5.000 | - |
Fastest lap |
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| During race | 25.000 | - | 100.000 | - |
Completion of race |
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| Per. lap during race | - | - | 1.000 | - |
| All laps | - | - | - | 50.000 |
| < 10 laps | - | - | - | 30.000 |
| > 9 laps < 20 | - | - | - | 10.000 |
World Championship points |
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| Per. point | - | - | - | 6.000 |
Talent bonus 2 |
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| 1 × increase | - | - | - | |
Immediately after 'lock down' in each Game Round your team will receive a 1 % interest on the 'bank deposit'.
When you sell and subsequently purchase a driver/element, you will be charged 0,5 percent of the current value of that driver/element in transfer fees.
Until 'lock down' in Game Round 1 on March 26th there are no transfer fees!
Per. position improved compared to start of race (calculated as Grid Position minus End Position). A driver/engine can obtain a maximum of 23 overtakings.
When a race is updated a Talent bonus equivalent to your Talent's value increase in that Game Round will be awarded to your team (presupposed that you have a Talent driver on your team - see Rules). The Talent bonus will be deposited directly into your "bank", therefore having no influence upon the player's value.
Results achieved by both chassis' from a team will count. E.g. if the two McLaren-racers end at no. 2 and no. 6 respectively in a race, the McLaren-chassis will be given a value-increase of +160.000.
An engine is placed in two cars (e.g. the Renault-engine is placed in both Renault-racers). The engine you have chosen for your team will earn the value-increase obtained by both racers.
A pit crew will receive a value-increase for both cars on that team:
All laps: The car has completed the whole race.
< 10 laps: The car has completed most of the race (less than 10 full laps from completion).
> 9 laps < 20: The car managed to complete only some of the race (more than 9 but less than 20 full laps from completion).
In the case of a disqualification both driver and elements will loose all value-increase that the specific driver/car has obtained in that race. Value-increase obtained for Grid Position will however be kept.
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